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Discovering Playing Patterns: Time Series Clustering of Free-To-Play Game Data

机译:发现游戏模式:免费游戏的时间序列聚类   游戏数据

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摘要

The classification of time series data is a challenge common to alldata-driven fields. However, there is no agreement about which are the mostefficient techniques to group unlabeled time-ordered data. This is because asuccessful classification of time series patterns depends on the goal and thedomain of interest, i.e. it is application-dependent. In this article, we study free-to-play game data. In this domain, clusteringsimilar time series information is increasingly important due to the largeamount of data collected by current mobile and web applications. We evaluatewhich methods cluster accurately time series of mobile games, focusing onplayer behavior data. We identify and validate several aspects of theclustering: the similarity measures and the representation techniques to reducethe high dimensionality of time series. As a robustness test, we comparevarious temporal datasets of player activity from two free-to-play video-games. With these techniques we extract temporal patterns of player behaviorrelevant for the evaluation of game events and game-business diagnosis. Ourexperiments provide intuitive visualizations to validate the results of theclustering and to determine the optimal number of clusters. Additionally, weassess the common characteristics of the players belonging to the same group.This study allows us to improve the understanding of player dynamics and churnbehavior.
机译:时间序列数据的分类是所有数据驱动领域共同面临的挑战。但是,关于哪种是对未标记时间顺序数据进行分组的最有效技术尚无共识。这是因为时间序列模式的成功分类取决于目标和感兴趣的领域,即它取决于应用程序。在本文中,我们研究了免费游戏数据。在此领域中,由于当前移动和Web应用程序收集的大量数据,聚类相似的时间序列信息变得越来越重要。我们评估了哪些方法可以准确地聚类手机游戏的时间序列,并着重于玩家行为数据。我们确定并验证了聚类的几个方面:相似性度量和表示技术,以减少时间序列的高维。作为鲁棒性测试,我们比较了两个免费视频游戏中玩家活动的各种时间数据集。通过这些技术,我们提取了与游戏事件评估和游戏业务诊断相关的玩家行为的时间模式。我们的实验提供直观的可视化效果,以验证聚类结果并确定最佳聚类数。此外,我们评估了属于同一组的玩家的共同特征。本研究使我们能够更好地理解玩家的动态和流失行为。

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